In the midst of the digital culture boom, a project is eliciting surprise both inside and outside the Seventh-day Adventist Church: the Christian video game “Crown of Life”, inspired by the Pathfinder Club and designed as a tool for mission, fellowship, and spiritual growth in a format that speaks directly to the new generations.
The game was presented during the Video Game Conference held on November 14–15 at Baluarte (Pamplona, Spain). The conference offers a “massive virtual camp” where young people from all over the world can experience activities similar to those of a real Pathfinder camp but in a fully interactive 3D environment.
The video game’s official launch took place on September 20, 2025, coinciding with World Pathfinder Day—a meaningful detail that strengthens its Adventist identity and spiritual purpose.
A project that highlights the principles of the Pathfinder Club
“Crown of Life” is much more than just a video game. It is a safe space where young people can create clubs, work together on challenges, explore nature, overcome trials, and learn values such as solidarity, service, perseverance, and leadership.
For the Adventist community, it represents a historic opportunity to: present Christian values in a language that appeals to youth; create spaces of fellowship that go beyond physical borders; and show that faith with purpose can also be lived out in the digital world.
Its creator, Erik Hook, explains that the game aims to be “an extension of the experience so many of us have lived at Pathfinder camps, but made accessible to any young person, in any country, at any time.”
From Adventist conferences to public television
The project’s media impact has grown in unexpected ways. Although it was first introduced in Adventist settings, such as the GAiN Congress, it soon caught the attention of secular media.
In recent months, Hook has been interviewed by national and regional public television channels, that have shown interest in the game’s educational and ethical dimension.
These appearances have made it possible to present the Christian character of the project and its message of hope to a much wider audience. It is rare for an Adventist-inspired video game to achieve this level of reach, which has generated a deep sense of gratitude and excitement within the church.
An impact that inspires Adventist youth
“Crown of Life” received awards from the Inter-European Division (EUD) and the Trans-European Division (TED) at GAiN 2024 in Montenegro, recognizing its quality, creativity, and missionary potential.
The success of the project and its presence on public television sends a powerful message to young people: “When we place our talents in God’s hands, they can go much further than we ever imagined.”
For many young Pathfinders, seeing an Adventist video game featured on national television is strong motivation to continue developing their gifts in areas such as technology, design, communication, or digital creativity.
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