A new video game produced by the European branch office of the Geoscience Research Institute (GRI) has the potential of helping young Seventh-day Adventist students navigate some of the challenges posed by secular education, people behind the initiative recently said. Creation: The Game was presented by Noemí Durán, GRI director for the Inter-European Division during the 2025 Global Adventist Internet Network (GAiN) Europe convention in Pravets, Bulgaria, November 15.
Rationale and Goals of the Game
Creation: The Game is the first video game developed by the GRI branch office in Europe, which regularly produces many resources for local churches and church members on topics related to faith and science. During the past few years the office has been focusing on producing content for children and teenagers, and the new game is part of this renewed focus.
Durán reported that it was developed in a Minecraft style. “We wanted it to be successful, so developers decided to adopt the same style,” she said. The primary target is 8- to 14-year-old children and teens. “This is for our children, for Seventh-day Adventist children,” she explained.
The goals of the project are to provide a fun experience but at the same time to fulfill the need of Adventist students studying in secular schools. “They are taught evolution as a fact—they have all these doubts, they don’t know what to believe, and even if they stay in their beliefs, they don’t know how to react or how to respond to these teachings. We want to help them with that.”
Durán shared that they also want to help young people with basic theology and paleontology content, because science is not the enemy. We need to know science, we need to do science from a biblical Christian perspective, and we need our children to love science.
Also, we want to show all the science behind the creation story. “Creation is not a fairy tale; it has so [much] scientific content in it. It’s orderly, it’s logical, it’s full of wisdom. We want to encourage our children to trust the Bible and to trust God,” Durán said.
The Game
This is an adventure game, Durán explained. It takes between two and three hours to complete, and is a story with a main character, a teenager named Luke. With his class they visit a paleontology museum to learn about evolution, she shared.
As they visit the museum, there are interactive activities to complete as students visit different rooms. “They have to read the panels and then answer some questions,” Durán explained. “It includes short texts, beautiful illustrations, and scientifically correct topics,” she shared. For instance, an explanation about how fossils are formed, or information on sedimentary rocks. There’s also a dinosaur room, where things move, she said.
“In each room the players can go to a small computer that includes trivia games to answer questions about what you have learned in the panels,” she added. When the students finish the visit to the museum and go back to their homes, Luke has a lot of confusion, according to Durán. “He has many questions, so that night, before going to sleep, Luke prays to God for help.” Luke wants to understand whether everything is millions of years old and we evolved from primitive forms of life. “What about creation? Is it just a story, or is it real?” Durán said.
In Search of Answers
Luke is also concerned because he has to go back to school, and his teacher is going to ask him about what he has learned, she added. “That night he’s visited by an angel [who] will take him back to the past, to creation week,” Durán shared. “It includes sounds, music, and beautiful images.”
For instance, at the beginning it shows how God created, and then Luke can explore the first day of creation, Durán shared. “He goes to explore what science we can find in light and information about light.”
On the second day of creation, players can learn about the atmosphere—its components, such as carbon dioxide, etc. The third day brings information about photosynthesis, and the fourth day information about phases of the moon, eclipses, etc. The fifth day includes information about the design of birds, and the sixth day, about the creation of land animals.
“The game includes nice illustrations [and] short texts,” Durán explained.
Then, Durán continues, the angel addresses Luke and tells him that all of that is not even the best. “Wait and see,” the angel tells him. Then Luke is introduced to the creation of human beings.
The game finishes at the first Sabbath of creation, she shared. “But we wanted to include a well-rounded and a complete message,” Durán added.
At the end Luke asks, “What happened? Why are things not that way now?” The game then allows players to fast-forward to what happened later, including information about how sin entered the world, the Flood, and God’s plan of restoration. Luke learns that God had “a rescue plan that is based on love.”
As Luke still has questions, when he goes to his room he finds links to the GRI with articles rewritten for that age group. Luke is then prepared to go back to school and have a test that allows for two types of answers. “There’s a conventional one—the evolutionist one—and a creationist one,” which allows students to consider a different point of view, this time based on the Bible.
“There’s a beautiful ending, but I’m not going to spoil it for you,” Durán shared with a smile. “You’ll have to play to know what happens.”
Technical Design of the Game
After Durán, Rauel Cremades briefly shared some details about the technical aspects of the game design. Cremades shared that they used about 50 different programs to put the game together. The focus was on a system that would allow for easier delivery to all devices—such as websites—at a reduced cost, he explained.
The design of the game is very complex, Cremades explained. “We have a lot of different parts, such as 3D with models, texts, audio, animation, mini games, and more than 100 scenes,” he shared. “I know it’s for kids, but it’s a big, very complex project, and it was hard to [make it happen].”
Cremades explained that if one tiny part of the whole system is broken, nothing works. “So it’s very difficult, because there are so many things to take into account.”
He explained that after finishing the game, they have to deliver it to the stores. “That’s another process; it’s a hard process to deliver the software,” he reported.
The game will soon be available on the Mac and Windows store, he said.
Projects presentation coordinator Klaus Popa congratulated the team that put the game together. “Thank you for your passion,” he told them. “I hope my kids can soon play it.”
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